Director Research and Publication Teaching Service Project Member MIG Life Multimedia & Interactive Game Lab

 

 

 

 

 

 

       

 

 

期刊論文 / Journal Paper

Cheng, Y.-B., Chang, T.-W. & Yang, C.-K. (2019). Generation of Design Ideas using EDOS-Touch. The Design Journal, 22(2), 169-190. (AHCI). PDF

Cheng, Y.-B., Yang, C.-K., Chang, G.-C., & Chang, T.-W. (2018). Automatic Generation of Video Navigation from Google Street View Data with Car Detection and Inpainting. Multimedia Tools and Applications, 78(12), 16129-16158. (SCIE). PDF

Li, Z.-Z., Cheng, Y.-B. & Liu, C.-C. (2013). A constructionism framework for designing game-like learning systems: its effect on different learners. British Journal of Educational Technology (BJET), 44(2), 208-224. (SSCI). PDF

Liu, C.-C., Cheng, Y.-B. & Huang, C.-W. (2011). The effect of simulation games on the learning of computational problem solving. Computers & Education (CAE), 57(3), 1907-1918. (SCIE, SSCI). PDF

Cheng, Y.-B. & Yu, H.-S. (2009). Designing a prototype of living product - Interactive Modular Display (IMD), International Journal of Computer Sciences and Engineering Systems, 3(2), 151-157. PDF

 

研討會論文 / Conference Paper

林子堯, 鄭元棓, 徐成坤. 無增益型商品與玩家消費動機研究之問卷開發: 以第五人格遊戲為例,第19屆北商大學術論壇暨2020創新思維與智慧生活國際研討會。(桃園,國立臺北商業大學。2020年5月15日。)

鄭元棓, 楊傳凱, 張登文. Google街景導覽動畫與3D虛擬實境顯示,CGW2019-計算機圖學研討會,論文摘要集,41。(桃園,元智大學。2019年6月27、28日。)

鄭元棓, 楊傳凱, 張冠中, 張登文. Google街景播放器:街景影像中物件自動偵測、修補與串接,CGW2017-計算機圖學研討會,論文摘要集,4。(台中,靜宜大學。2017年6月29、30日。)

Cheng, Y.-B. & Yang, C.-K. (2017). An Exploratory Study on the Memory Performance for Memorizing the English Words through the Apps with Three Different Learning Strategies and Highlights (ACM ICEMT 2017), ACM ICEMT 2017 Proceeding, 38-42. PDF

Liu, C.-C., Cheng, Y.-B. & Huang, C.-W. (2011). Designing Flow Learning Experience for Supporting Computational Problem Solving, International Conference on Joyful E-Learning (JEL2011 - 悅趣化數位學習國際學術研討會). (屏東,墾丁。2011年1月7、8日。). PDF

Chang, T.-W. & Cheng, Y.-B. (2007). Implementing an interactive collage table system with design puzzle exploration, The 12th Human Computer Interaction International (HCII 2007), Springer Proceeding, Vol. 2, LNCS_4551, 778-787. (22-27 July 2007, Beijing, China). PDF

Cheng, Y.-B. & Chang, T.-W. (2007). Solving design puzzle with physical interaction - a collage table implementation, The 12th Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2007), CAADRIA Proceeding, 13-20. (19-22 April 2007, Nanjing, China). PDF

鄭元棓, 游輝陞. 模組化的視覺屏風(MVP),2006 數位生活科技研討會-建構安全、安心、安康的生活環境,論文集,93-99。(台南,成功大學。2006年6月1、2日。)

 

發表出版 / Publication

Huang, Y.-M., Chang, T.-W. & Cheng, Y.-B. 2020. The Generative Mechanism of a Traditional House Type: A Case of Shop-houses in San-Xia. In (Eds), Computation and architectural heritage in Asia (pp. pending publication). London, UK: Routledge.

鄭元棓. 主題:教育相關議題探討-南市4%老師憂鬱啦!需要就醫。雲大杏壇電子報,第四期,P. 24-25,97年6月出版。國立雲林科技大學師資培育中心。

 

學位論文 / Thesis

鄭元棓. (2019). 自動產生Google街景導覽影片並提供物件偵測、影像修補與3D虛擬實境顯示, Automatic Generation of Video Navigation from Google Street View Database with Object Detection, Image Inpainting and Stereoscopic Virtual Reality Display. LINK

鄭元棓. (2008). 運用心智圖法與多點觸控的實體互動介面探索設計拼貼之研究, A Study on Exploring Design Collage Using Mind Mapping and Physical Interactive Interface with Multi-Touch. LINK

 

獎項 / Award

1. 2007  Young CAADRIA Award LINK

2. 2011  Marquis Who's Who in the World

3. 2017  CGW-2017 佳作論文獎

4. 2019  斐陶斐榮譽學會108年榮譽會員 LINK

5. 2019  CGW-2019 最佳論文獎

6. 2019  雲林科技大學設計學院108年度院傑出校友